Long time, no post. I've been sadly inactive in SCA things, but at least I have a new D&D game going to provide some blog fodder.
I’ve had six sessions with my new D&D group, now. They’re on a quest inspired by Monty Python and the Holy Grail to recover a goblet sacred to Dionysus. So far, they’ve dealt with snarky guards, a body collector, and taunting kobolds.
My players are not an extremely experienced group, as shown by little things they don’t do. For instance, they defeated an evil priest and his undead minions (a big fight that earned them a lot of experience points) and looted the bodies, but they didn’t look around for where the priest was sleeping. Note to players: your adversaries don’t necessarily carry all of their valuables on them at all times. Too late to go back for them now, though; that’s another important lesson. If you don’t find the loot, someone else soon will.
They also don’t map. I’m surprised that it hasn’t occurred to at least one member of the group (the one who has the most gaming experience) that they really ought to keep some kind of map of where they’ve been. So far, they’ve relied on the druid’s animal companion to lead them out of mazes by following their scent trail.
But I’m sure at least one member of the group will read this and consider it.
Remember: Being genre savvy typically works in your favor in my campaign.
Wednesday, May 25, 2011
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